Values at Play in Digital Games

Values at Play in Digital Games

Author: Mary Flanagan

Publisher:

ISBN: 9780262529976

Category: Computer games

Page: 224

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"All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. In this book, authors present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games ... provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved."--Provided by publishser.
Values at Play in Digital Games
Language: en
Pages: 224
Authors: Mary Flanagan, Helen Nissenbaum
Categories: Computer games
Type: BOOK - Published: 2016-07-26 - Publisher:

"All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. In this book, authors present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games ... provide detailed examinations of selected games,
What Is a Game?
Language: en
Pages: 291
Authors: Gaines S. Hubbell, Matthew Wilhelm Kapell
Categories: Games & Activities
Type: BOOK - Published: 2020-02-14 - Publisher: McFarland

What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new
Urban Informatics
Language: en
Pages: 150
Authors: Kristene Unsworth, Andrea Forte, Richardson Dilworth
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-10-02 - Publisher: Routledge

Information shapes urban spaces in ways that most people rarely stop to consider. From data-driven planning to grassroots activism to influencing the routes we walk, bike, and drive, new information technologies are helping city dwellers to leverage information in new ways. These technologies shape the uses and character of urban
The Routledge Companion to Media Studies and Digital Humanities
Language: en
Pages: 20
Authors: Jentery Sayers
Categories: Social Science
Type: BOOK - Published: 2018-05-01 - Publisher: Routledge

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social
Teaching in the Game-Based Classroom
Language: en
Pages: 198
Authors: David Seelow
Categories: Education
Type: BOOK - Published: 2021-07-13 - Publisher: CRC Press

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy