Values at Play in Digital Games

Values at Play in Digital Games

Author: Mary Flanagan

Publisher:

ISBN: 9780262529976

Category: Computer games

Page: 224

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"All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. In this book, authors present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games ... provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved."--Provided by publishser.
Values at Play in Digital Games
Language: en
Pages: 224
Authors: Mary Flanagan, Helen Nissenbaum
Categories: Computer games
Type: BOOK - Published: 2016-07-26 - Publisher:

"All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. In this book, authors present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games ... provide detailed examinations of selected games,
How to Play Video Games
Language: en
Pages: 400
Authors: Nina Huntemann
Categories: Games & Activities
Type: BOOK - Published: 2019-03-26 - Publisher: NYU Press

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality
Media Technologies for Work and Play in East Asia
Language: en
Pages: 312
Authors: Lee, Micky, Chung, Peichi
Categories: Computers
Type: BOOK - Published: 2021-05-28 - Publisher: Policy Press

This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.
Location-Based Mobile Games
Language: en
Pages: 98
Authors: Davide Spallazzo, Ilaria Mariani
Categories: Computers
Type: BOOK - Published: 2018-02-21 - Publisher: Springer

This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors
What Is a Game?
Language: en
Pages: 291
Authors: Gaines S. Hubbell, Matthew Wilhelm Kapell
Categories: Games & Activities
Type: BOOK - Published: 2020-02-14 - Publisher: McFarland

What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new